Rules Craps Betting: Don't Come Bet
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Craps Don't Come bets work just like Don't Pass bets but you make them after you establish a point. You make a Don't
Pass bet before you establish a point, and you make a Don't Come bet after you establish a point.
The craps Flat Don't Come bet is a self-service bet, which means you make this bet yourself by placing your chip(s) in the
Don't Come box (the Don't Come area is marked "Don't Come Bar 12"). You don't need the dealer's help to make this bet.
After the Don't Come point is established, the dealer moves your Flat Don't Come chip(s) to the Don't Come area of the point
box. For the Don't Come Odds craps bet, the dealer must make this bet, so you simply drop your Don't Come Odds chip(s) in
the Don't Come box and tell the dealer, "Lay Odds on my Don’t Come." The dealer then places your Don't Come Odds chips
next to your Flat Don't Come bet in the Don't Come portion of the point box, either bridged or heeled. See Figure 1 below
for an illustration of where Don't Come bets are positioned on the layout. (Refer to the lesson on the Don't Pass bet for an
easy explanation of bridging and heeling.)
When you make a Don't Come bet, the very next roll is treated as the come-out roll for that Don't Come bet. The rules for
winning, losing, or establishing a point on the come-out roll for a Don't Pass bet apply equally to the Don't Come bet. If a
Don't Come point is established, it is marked not by another puck, but by your Don't Come chip itself. The dealer picks up
your Don't Come chip and positions it in the Don't Come point number box. After establishing a Don't Come point, you can
lay Odds against it, just as you did with the Don't Pass bet. You can make as many Don't Come bets as you want (i.e., like
the Come bet, you can have as many as seven Don't Come bets working at once).
If you have Don't Come with Odds bets working on the come-out roll of a new game when you play craps (i.e., the shooter
made his point to end the previous game, so the next roll is the come-out roll for the next game), the Odds portion of your
Don't Come bets are considered still on and working (note that this is the opposite of Come bets). Most people choose to
leave their Don't Come Odds working on the come-out roll of a new game. On the come-out of a new game, everyone is
typically rooting for a 7 because it's a winner for the Pass Line. With your Don't Come bet, you're also rooting for a 7 on the
come-out because it's a winner for your Don't Come bet.
Like the Don't Pass bet, you can remove a Don't Come bet at any time (because after a Don't Come point is established, you
have the advantage, so the house actually wants you to remove it). Sometimes you'll hear a player say, "No action," after a
Don't Come point is established. This means the player wants to immediately remove the Don't Come bet from that point
number and leave the bet in the Don't Come box to make another Don't Come bet. For example, suppose a player makes a
$5 Don't Come bet and the shooter rolls a 6; thereby, making the player's Don't Come point number 6, which is one of the
easiest numbers to make (i.e., there are five ways to make a 6). The player might think, "Six is an easy number to make
and I'd rather wait for a Don't Come point of four or ten, so I'm going to tell the dealer no action." The player thinks, if he
waits for a Don't Come point number of 4 or 10, he has a better chance of winning. As we know, 4 and 10 are the hardest
point numbers to make (i.e., each number has only three ways to make it). But the player isn't thinking with a clear head.
Actually, he doesn't have a clue what he's doing. Most likely, he's trying to act like he's a craps know-it-all when, in fact,
he's a craps idiot. Why?
As with the Don't Pass, the player has the biggest disadvantage with a Don't Come bet on the come-out roll. Then, once a
Don't Come point is established, the advantage shifts to the player. Remember, there are always more ways to make a 7
than ways to make any of the point numbers. So, even if the Don't Come point is 6, the player still has the advantage
because there six ways to make a 7 (the Don't Come wins), and only 5 ways to make a 6 (the Don't Come loses).
Therefore, it makes no sense to "no action" a Don't Come bet after its come-out roll when you have the advantage. If you
"no action" a Don't Come bet after its come out roll, you give the advantage back to the house by having to go through
another come-out roll. The more times a player takes this "no action" approach, the greater his loss will be over the long
run. Therefore, don't do it.

Figure 1. Craps Betting: Don't Come Bet Locations before and after a Don't Come Point
Assume the point is 6 (see the white "On" puck). In this example, you've already made one Don't Come bet for which the
Don't Come point of 5 was established. The bet comprises a $5 Flat Don’t Come bet and a $15 Odds bet. Since the Odds
payoff doesn't equal the Flat payoff, the Odds chips are heeled. Notice that the two $5 chips are heeled on the edge of the
bottom $5 chip. In this example, you also have a new Flat Don't Come bet in the Don't Come box. The shooter's next roll
will establish this Don't Come's point. When the next Don't Come point is established, the dealer moves the $5 chip from
the Don't Come box to the Don't Come area of the point box, at which time you can Lay Odds.
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